The Precognition doctrine is very strong with the Swarm Tactics you'll be employing with Xenoplague as well. Paste it all over your Aspirants, and you'll find your Suits can't die. Xenoplague: The big win for Oathbound is actually the Bio-Spore Purification Mod, IMO- it allows you to easily heal your battlesuits. (7) Heritor - action resets from siphoners are always really nice on melee focused units. Echo walkers with first strike is really nice. Phase Manipulator can abduct units into range of melee + heal allies. (6) Voidtech - phasewalk on melee allow you to get the most out of movement and action points for your melee units. (5) Psynumbra - psionic damage from psy units and mods bypass armor, and the paladin’s melee attacks bypass shields, making it easy to bypass your enemies defenses. This ST reinforces the tankiness of paladin units Early stagger res mod for melee units that already start with basic stagger res. (4) Celestian - easy to get good reputation bonuses. (3) Promethean - You can put a thermal hazard on an enemy unit and then use a paladin with PyrX Absorption Panels to attack it, putting them in the hazard, healing the paladin unit. Malware demons can be used to spawn in more units to give the oath of loyalty bonus through. All mechanical and cyborg units count as integrated, a synthesis mechanic. (2) Synthesis - This ST applies a lot of bonuses to mechanical units. (ninjews mp build) Xenografted muscles gives an extra level of stagger to a melee focused race. (1) Xenoplague - pustules skitter + 1 mod, oath of loyalty, + protectors defensive mode is crazy good. I would love to get your thoughts on the combos. I am planning on making a video covering the possible ST synergies for oathbound sometime in the next week and a half (to be posted before 11/24).
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